Unreal Engine Metal gear solid style Guard AI (Testing).
Been doing a lot of projects in many different areas while in Lockdown. I think the most fun one so far has been Teaching myself some more advanced AI stuff Which I integrated in to the Advanced locomotion system V4.
I also added native gun play systems to it , and added the modular health system component I had been working on in the past.(still WIP)
I took a lot of inspiration from the Metal gear solid series for How to program the guards AI and reactions to different stimuli.
Guards will investigate the player by approaching them and once close enough, will recognize you as a hostile and shoot you, then search for you if they loose sight, If they can't find you they will return to normal duty.
you can see there thinking status Via the status icons I added.
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