Unreal Engine: Using USQLite Database for Level Persistence and Save Games - Part 1 (Setup)

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Published on ● Video Link: https://www.youtube.com/watch?v=BqqPawFjsFA



Game:
Unreal (1998)
Duration: 1:10:33
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In this three part series, we will cover how to use the USQLite plugin to maintain persistent objects across level loads, and as a bonus, get a free save game system in place as well.

https://www.unrealengine.com/marketplace/en-US/product/usqlite-database
https://forums.unrealengine.com/unreal-engine/marketplace/1466416-plugin-usqlite

In Part 1, we set up the levels and create a few objects for which we will want to maintain persistence.

0:00 Intro
0:32 Software Requirements
1:29 Defining the Problem
3:58 Learning and Getting Help with USQLite
5:21 Launching the Engine, Creating the Project, and Enabling the Plugin
8:45 Creating Two Levels and a Means to Warp Between Them
16:59 Creating and Instantiating the Coin Pickups
23:10 How to Avoid Casting by Using Interfaces
28:25 Adding Coins to the Player
34:11 Picking Up Coins
38:26 Disclaimer
39:20 Creating the World's Ugliest Door
52:28 Opening and Closing the Door
1:01:00 Creating and Displaying the UI
1:05:24 Hooking the Character's Gold to the UI Display
1:08:39 Issues To Be Addressed

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Tags:
Unreal Engine
Level Persitence
Save Game
USQLite Database



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