Unreal Engine: Using USQLite Database for Level Persistence and Save Games - Part 3 (Doors / Stats)
In this three part series, we will cover how to use the USQLite plugin to maintain persistent objects across level loads, and as a bonus, get a free save game system in place as well.
https://www.unrealengine.com/marketplace/en-US/product/usqlite-database
https://forums.unrealengine.com/unreal-engine/marketplace/1466416-plugin-usqlite
In Part 2, we set up the databases, gain access, and save the existence state of our coin pickups, transferring that state back to the game world when the levels are loaded.
0:00 Hooking the Class into the Database (Method 2)
2:14 Inserting Door Fields in the Databases
3:42 Sending the Door State to the Database
8:14 Updating the Doors in the World on Database Load
12:02 Sending the Character's Money to the Database
14:17 Inserting Coins Field in the Database
16:03 Hooking the Character Class into the Database (Method 1)
19:14 Outro
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