Unreal Game Project Test 029 - Cover system and character voice

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Published on ● Video Link: https://www.youtube.com/watch?v=-g2ssexSQQw



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Node based cover system. Both teams are encouraged to move to closest cover node thats not seen at the time by the target enemy. They also avoid hitting teammates and duck if blocking each other, also randomly roll or evade if they dont have a close destination. (or yell in Russian, I think I will cut down the yelling a bit)







Tags:
udk
unreal
engine
game
orject
tps
military
shooter
slo mo
max payne
cover
blueprint
weapon
gun
third person