Unreal Gold AWESOME Graphics ~ DirectX11 v1.5 Renderer 4k60fps

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Published on ● Video Link: https://www.youtube.com/watch?v=hrHPWPD54Is



Unreal Tournament
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Duration: 13:50
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#Unreal #DirectX11 #UnrealGold

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3DMark2000 Demo:
https://www.youtube.com/watch?reload=9&v=PPPVU3mjcmQ

Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/

You can also check out the developers own YouTube Channel here:
https://www.youtube.com/channel/UCdY9WyDaHgCk_dQs8ySJw0A

Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer

Grab High Resolution Textures here:
https://sites.google.com/view/unrealhdtextures/home
https://www.moddb.com/games/unreal-tournament/downloads/unrealhd-v2

My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo

What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping

What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html

What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)

What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping

Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/

You can grab Unreal from here:
https://store.steampowered.com/app/13250/Unreal_Gold/
https://www.gog.com/game/unreal_gold




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314reactor
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Other Statistics

Unreal Tournament Statistics For 314Reactor

There are 267,113 views in 70 videos for Unreal Tournament. His channel uploaded 16 hours worth of Unreal Tournament videos, or 14.92% of the total watchable video on 314Reactor's YouTube channel.