Doom 3 Ray Tracing ~ ReShade + Marty McFly RTGI
#Doom3 #DoomEternal #RayTracing
The game looked very dark during gaming on my HDR monitor, but a LOT brighter in editing; but then back to dark again on viewing the video on an SDR monitor. I think the fact HDR is on in Windows made the footage look a lot brighter. So as you see it in this video is how I saw it when playing.
Also audio was weirdly loud when recording this, I have Shadowplay on 5% game volume but Doom 3 seems to be insanely loud anyway.
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Grab ReShade here:
https://reshade.me/
Other required Shaders here:
https://github.com/martymcmodding/qUINT
Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
You can grab Doom 3 from here:
https://store.steampowered.com/app/9050/DOOM_3/
https://store.steampowered.com/app/9070/DOOM_3_Resurrection_of_Evil/
BFG Edition here:
https://store.steampowered.com/app/208200/
https://www.gog.com/game/doom_3_bfg_edition
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