Unreal Tournament - Part 1 (DEATHMATCH) Playstation 2 Gameplay
Today we start a new series: Unreal Tournament for Playstation 2! This is an FPS game that was released about 15 years ago for multiple platforms. There are many game modes from Deathmatch, Capture the Flag, Domination, and more! It also has an innovative multiplayer system that was very fun back in the day.
We will start the single player mode for the game today in the Deathmatch ladder and work our way through the entire game, hope you all enjoy!
Story: During the years of the Human/Skaarj war, Earth and the United Aligned Worlds formed the New Earth Government, a single government that might be more efficient at carrying out an interplanetary war. Deep space asteroid mining became the choice means of financing the war, with raw materials easily gained from within the Terran System. Mining was hard and the pay was very poor. The working class grew more and more restless with their working conditions and a war that seemed to never cease. Each day the Skaarj invasion forces drew closer and a few battles were won. Riots began to break out, the most notable being the "Green's World Rebellion," where over three thousand miners joined in a riot that would cost billions in damage.
The Human/Skaarj war was brought to a standstill during the '7 Day Siege' when Skaarj forces surrounded the Terran system and Earth itself seemed doomed. All was made well when a crack team of NEG military specialists were able to destroy the Skri'ith Class Dreadnought 'Krujhlok', the Queen Ship of the Skaarj forces. Confused by the loss of their High Matriarch, the Skaarj withdrew. Their unity shattered by a well-placed fusion detonator. The damage was done, however. The NEG had largely ignored its internal social conditions while waging an expensive and impossible war. More and more mining "incidents" were being reported and cracking down seemed to have little effect. NEG politicians determined that the best policy was not to stifle the violence, but give it an outlet. In 2291, "consentual murder" was legalized. Under NEG law, any two people could, under organised conditions, fight to the death. The various mining conglomerates organized matches and small leagues to channel aggression. The results were immediate and successful. The leagues escalated with money and promotions offered to victors. One insightful corporation, the Liandri Mining Corporation, began to tri-cast fights and capitalizes on the primal form of entertainment. Much to the LMC's financial delight, the tri-casts became more successful than the fights themselves; their popularity growing with their brutality.
Now it is 2341, 50 years after the legalization of "consensual murder". The LMC has found the "Tournament" be significantly more popular than mining, now merely a token element of their yearly profits. The "Professional League" has been formed. Each year, the LMC hosts the "Grand Tournament," the most brutal and popular of tri-cast events, where all professional warriors fight to the death in spectacles of violence and bloodshed.
The current champion of the tournament is Xan Kriegor. None have seen his true form as he always battles in an enhanced cybernetic shell (There are no laws against cybernetic or chemical assistance). Some say that Xan is a Skaarj, others contend that he is an artificial intelligence constructed by the LMC, still others argue that he is merely a highly skilled human. Either way, the protagonist will have to fight many battles across several worlds to claim the right of challenge against Xan.
Unreal Tournament was designed as an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.
Unreal Tournament is known and widely praised for its bot artificial intelligence (AI), the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake,[3] one of the earliest examples of an effective deathmatch bot. The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. Bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.
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