Unstoppable | Gameplay Rundown
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Join me for a brand new series here on the channel called 'Gameplay Rundown', where I will provide you with a quick breakdown of 10 gameplay elements focused on core mechanics, decision making, actions and flow of gameplay. This will provide you what you need to know to determine if a game aligns with you. Enjoy! π₯
πΏ Intro 0:00
π₯ Overview 0:07
π§ͺ #1. Momentum-Based Card Acquisition 1:10
π§ͺ #2. Card Crafting and Customization 1:49
π§ͺ #3. Persistent Enemy Threats 2:53
π§ͺ #4. Scaling Difficulty and Progression 3:57
π§ͺ #5. Resource (Credit) Management 5:00
π§ͺ #6. Boss Encounters 5:27
π§ͺ #7. Ally Recruitment 6:05
π§ͺ #8. Deck Management and Optimization 6:39
π§ͺ #9. Variability 7:17
π§ͺ #10. Turn Structure and Action Economy 7:40
β πΌ Like That? You'll Like This! 8:28
π Conclusion 8:42
"On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, and growing β a child of rank, touched by fate β but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come.
Unstoppable is a solo or co-operative roguelike, momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum to become unstoppable!"
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Created By: Adam Smith
#RollingSolo #BoardGames #Unstoppable