Untextured Pool Table Model WIP
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Published on ● Video Link: https://www.youtube.com/watch?v=dzwSGaSpifE
I made this pool table model in Blender as a test. I got back a lot of performance by dividing the table up into separate objects. I only have to do the expensive collision detection on geometry that the ball can actually touch. Still room for more performance optimizations.
Other Videos By Michael Lundgren
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2022-09-14 | DX11 Milestone - Shadow Mapping |
2022-09-13 | Figured out how to use Render to Texture |
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2022-08-30 | Triangle racking |
2022-08-29 | First triangle collision test |
2022-08-29 | Fixed the line collision bug. Now its working |
2022-08-28 | Plinko Balls |
2022-08-27 | Ball vs Line collision |
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