Until Dawn Walkthrough Part 12 - Blind - Ending + Credits & Final Thoughts!
Until Dawn; a horror that feels, looks and is played like a movie. Starring real actors likeness and voice talents. Hayden Panettiere, Galadriel Stineman, Rami Malek and others.
With a mix of 3rd person over the shoulder and fixed camera angles, Until Dawn captures that horror/slasher Halloween movie feeling perfect. Including the annoying jocks and easy cheerleaders!
With the game endlessly auto saving there is no tricking Until Dawn. You screw up; you DIE. That's it; no return. I have to be extra alert, careful to read every note, search every room, drawer, under beds, sheds etc. if I plan on escaping with my life. My goal is simple: aim for the best ending. The game is difficult, long, and unforgiving. It's Heavy Rain on steroids and acid with no remorse.
Excited, scared, nervous... whatever word you can come up with it's how i'm feeling. Afraid to lose a character, annoyed at getting screwed over, and worried i'll fail at making a decent video series should fan favourites die too soon. I'm going to give it my all.. or secretly reset and act like nothing happened.
More on the game:
Until Dawn is designed to be played multiple times, as players cannot see all content with a single play-through. Each playthrough lasts about nine hours in length and the game mechanics utilize an in-game system called the "butterfly effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The game also includes a flashback and flashforward mechanic where if a certain event has, or is about to, unfold, or if something important is realized by a character, the game will show a flashback through the eyes of a character that witnessed an event that caused the upcoming encounters, or it will show a choice the player made that resulted in the event. Flashbacks and flashforwards are normally not a good sign, and are an indicator that something bad has or will happen. The Butterfly Effect system blurs the line between right and wrong decisions, and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings for each character. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. The developer has stated that Until Dawn has "hundreds of endings" but that should not be taken literally. Different endings have different variations depending on the combination of characters alive at the end of the game.
The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls.
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