UNTURNED ACTUALIZACIÓN 3.17.10.0 - CAMBIOS GRÁFICOS EN ARBOLES, VIENTO Y NUEVO MAPA FESTIVE RUSSIA
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RESUMEN DE LA ACTUALIZACION DE NELSON SEXTON:
3.17.10.0 Update Notes
Community Announcements - SDGNelson
Festive Update:
Russia has frozen over for the winter! It's cold enough that a swim is an easy way to freeze yourself, but on land you should be fine - aside from the restricted visibility! The Festive Gift Present is also dropping again with some new skins and elf outfit, although at a 50% chance rather than the usual 100% because the event is longer than previously. A few curated workshop items were accepted this week, but there will be another wave next week so get yours in as soon as possible if you're working on a holiday themed item!
Update Notes:
Additions:
Added Festive Russia map.
Added Festive Gift Present to drops with some new items inside.
Added 10x higher detail versions of every tree model and option to enable them.
Added graphics option for wind quality, low being the old windy foliage option.
Added rewritten higher performance/quality grass/foliage system, more info below.
Accepted a few festive themed curated workshop skins.
Improvements:
BattlEye security update. (for all BattlEye protected games)
Tweaks:
Tweaked several large boulders to have landmark LODs.
Temporarily disabled ambient occlusion in forward render mode.
Fixes:
Fixed items in storage getting dropping in the wrong spot when an attached vehicle was destroyed.
Fixed standing inside door when placed.
Fixed unable to interact with mannequins.
Fixed dropping window tabs into the wrong slot.
Fixed loading BattlEye from non-ANSI paths.
Fixed another animation issue with left-handed driving.
Fixed connect screen missing gold message.
Fixed mixed-up insanimus grizzly IDs.
Fixed 4th terrain mask sampling 3rd.
Fixed slightly incorrect landscape splatmap to world coordinates.
Fixed a splatmap brush blending issue, added normalize button for repair.
Trees:
TL;DR: Try out "New Trees - Blending Off" with wind quality "Low" and see if your computer can handle it!
You might remember a bit over a year ago I experimented with some alternate appearances for the trees which got everyone excited, but this week I actually upgraded every single tree and got them into the game! There are two graphics options related to these: tree quality and wind quality.
Legacy tree quality will use the original models. Blending off uses the new models, but with sharp transitions between LODs, whereas blending on smoothly grows out tree details as you get closer at a significant performance cost. Changing tree quality requires a game restart to take effect. Using the old tree models will still use the new tree hitboxes, however.
Wind quality is the bigger peformance drain. Low is equivelant to the old windy foliage setting, but won't apply any wind to the new tree models. Ultra looks really fantastic especially in very windy conditions like in a storm or next to a helicopter hovering - the trunk bends to the wind, branches swaying slightly and leaves rustling.
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