Unused Game Content ~ Bomerman Max GBC Sound Test

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Published on ● Video Link: https://www.youtube.com/watch?v=PifCBAOStvQ



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Duration: 8:46
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A sound test exists in all versions of the game. Game Genie code 0F8-8BD-E6E will replace the introduction sequence with the sound test in Blue Champion and Yami no Senshi, 0F8-99D-E6E for Red Challenger, and 0F9-23D-E6E achieves the same effect in the Hikari no Yuusha version. Lastly, Game Genie code 0F8-B4D-E6E will set the introduction to the sound test in the Japanese exclusive Ain Version of the game.
(Source: nensondubois)
Planned Super Game Boy Support

Bomberman Max was planned to support the Super Game Boy with basic features. By setting the enable flag at 0x0146 to 03 or by using the Game Genie code 031-46F-E6A you can enable a basic command set with black palettes. Located at 0x015880 is the full unused listing. Support was likely dropped later on as the commands seem to be almost completed aside from a border and and the palette listing.

89000000000000000000000000000000 - MLT REQ
89010000000000000000000000000000 - MLT REQ
B9000000000000000000000000000000 - MASK_EN
B9010000000000000000000000000000 - MASK_EN
795D08000B8CD0F46000000000000000 - DATA_SND
795208000BA9E79F01C07EE8E8E8E8E0 - DATA_SND
794708000BC4D016A5CBC905D010A228 - DATA_SND
793C08000BF012A5C9C9C8D01CA5CAC9 - DATA_SND
793108000B0CA5CAC97ED006A5CBC97E - DATA_SND
792608000B39CD480CD034A5C9C980D0 - DATA_SND
791B08000BEAEAEAEAEAA901CD4F0CD0 - DATA_SND
791008000B4C2008EAEAEAEAEA60EAEA - DATA_SND
59000000000000000000000000000000 - PAL_TRN
99000000000000000000000000000000 - CHR_TRN
99010000000000000000000000000000 - CHR_TRN
A1000000000000000000000000000000 - PCT_TRN
A9000000000000000000000000000000 - ATTR_TRN

Bomber Man Max - Ain Version J SGB Unused Hudson Palette.png

Oddly the Bomber Man Max - Ain Version will load the Hudson logo before transitioning to the black GBC-only message and will display the single used system palette 01 setting which is located away from the main list at 0x3BA7. This might suggest that the single palette was added very early on when support for the Super Game Boy was ceased.

01FF7F7F0FE45800007F0FE458000000 - PAL01


An entire PAL_SET listing also exists. Only the palette located at 0x159E0 is used and is loaded during startup. The entire listing starts at 0x159E0. Apparently this list was drafted later during development as the listing was not finished and there is space offering room for eight additional palette settings. Game Genie code ?0B-AAC-E61 + 5?B-ABC-086 (?0-F0, 59-5A) will load the selected default palette.

[CODE]
516000610062006300C0000000000000
51380039003A003B00C1000000000000
51380039003A003B00C2000000000000
513C003D003E003F00C3000000000000
512000210022002300C4000000000000
512400250026002700C5000000000000
51280029002A002B00C6000000000000
512C002D002E002F00C7000000000000
513000310032003300C8000000000000
513400350036003700C9000000000000
510000010002000300D1000000000000
510400050006000700D1000000000000
51080009000A000B00D1000000000000
510C000D000E000F00D1000000000000
511000110012001300D1000000000000
515000510052005300CA000000000000
514C004D004E004F00CB000000000000
51480049004A004B00CC000000000000
514400450046004700CD000000000000
514400450046004700CE000000000000
514000410042004300CF000000000000
515400550056005700D0000000000000
511400150016001700D2000000000000
51180019001A001B00D2000000000000
511C001D001E001F00D2000000000000
515C005D005E005F00D3000000000000
51580059005A005B00D4000000000000
516000610062006300D5000000000000
516400650066006700D6000000000000
516400650066006700D7000000000000
51680069006A006B00D8000000000000
516C006D006E006F00D9000000000000
516C006D006E006F00DA000000000000
517000710072007300DB000000000000
517400750076007700DC000000000000
517400750076007700DD000000000000
51780079007A007B00DE000000000000
517C007D007E007F00DF000000000000
517C007D007E007F00E0000000000000
515C005D005E005F00E1000000000000
[/CODE]