Update on the best-looking settings I can recommend for BFI. LG OLED motion Pro picture quality.
Download the CynicalCreator Test Patterns:
https://drive.google.com/drive/folders/1_hpXjjSlDN2Xb05ZjXwCbZ9c9yLLQpWI?usp=sharing
CynicalCreator Cynical_Creator
1 day ago
i've been hoping you'd do a rgb increasing video for a while, i saw your old video talking about classytech doing it that way a long time ago and thats what i've been using on the cx ever since checking it out. I made a 0-13 black, 241-255 white, and a complete 0-255 single increment pixel perfect black to white grayscale pattern in paint and used them to fine tune with the 2 10 and 22 point to smooth out the banding and get it looking as close to nonbfi as possible. 2 point works basically just half and half, increasing the 2 point low to around 8 for medium bfi and 12 for high bfi will brighten the near black and midtones a bit without making 0 black turn on at all, but it also accentuates any not perfect gray in the panel, to make gray actually gray i have it at 7r 4g 8b med, 10r 7g 12b high. The spots that change with 10 and 22 point sort of overlap and interweave across the grayscale so if you only use one or the other it makes lighter and darker bands, usually not noticable with normal use, but if the game is like in a super dark room with a single light it'll have some gray banding in the transition. Another thing i noticed is that using the brightness level (called adjusting luminance on cx) instead of just rgb will cause slight color banding in a gray gradient at a lower threshold, increasing just rgb will do the same if you go too far but i was able to get it closer to the nonbfi near black brightness before the color banding popped up. I also found putting brightness to 51 with medium bfi caused a near black chrominance overshoot issue, i never seen it happen with high bfi though, hdtvtest made a video about it a long time ago, extremely rare cases where it happens, but its basically when there's a moving image with 0 black next to 1 black, it makes the transition look way brighter, i've only noticed it in a couple specific instances in a few games though. To get the near whites to roll off perfectly without clipping at all I have the oled light and contrast at 100 and decreased the 2 point high to -40r -34g -34b, which also gets rid of the slight pink tint that most oleds have with full white, but it does make it a little bit less bright in the whites. My 10 point rgbs are 5s at 10, 15s at 20, 10s at 30, then 2s for everything 40-100, 22 point rgbs are 18s at 2.5, 17s at 5, 10s at 7.5, 15s at 10, 15s at 15, 10s at 20, 20s at 25, 5s at 30, 10s at 35, then 2s for everything 40-95, and 5s at 100. On 100 IRE you can change the target luminance, i cranked that all the way to 500, seems a little brighter overall but could just be placebo, don't have any way to actually test it. This is all for SDR, HDR i did similar values but i don't have them saved on my phone, instead of IRE its called code value for some reason but it still all corresponds to the same segments of the grayscale, not having a hdr paint program i just used games to gradually fine tune it whenever i noticed color banding on lights while playing