Update Proportions and Customize Characters with GoZ | Character Creator ZBrush Pipeline (Part 2/9)
Michael Pavlovich guides users through the seamless transfer of characters between Character Creator and ZBrush. This in-depth tutorial not only aids in sculpting and refining within both platforms but also delves into the nuances of adjusting character proportions in both programs. Additionally, it thoroughly explores the numerous GoZ options, equipping users with a comprehensive understanding of the tools available.
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0:00 - Intro
0:36 - GoZ Clear Cache Files
1:22 - GoZ from Character Creator to ZBrush
4:42 - Draw Size Fixes
6:20 - ZBrush X Symmetry
7:36 - ZBrush Subdivisions & Sculpting
15:20 - GoZ from ZBrush to Character Creator
16:26 - Character Creator Morph Adjustments
17:20 - GoZ T-Pose
18:30 - Making Proportional Changes in ZBrush
21:03 - Adding Subtools to Your Character
22:12 - ZBrush Split Screen Reference
23:10 - GoZ Adjust Bone to Fit Morph
24:04 - Under the Hood T-Pose
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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