Texture Your Character in Substance Painter | Character Creator ZBrush Pipeline (Part 4/9)

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In this tutorial, Michael Pavlovich talks about the Substance Painter Bridge functionality, illustrating the seamless process of exporting a character from Character Creator. The tutorial covers key aspects such as working with UDIMs, exporting from ZBrush, and executing the texturing process in Substance Painter. The primary emphasis of this tutorial is on streamlining the workflow through efficient one-click workflows.
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0:00 - Intro
0:32 - Copying .spexp Painter Preset File
1:27 - Polypaint Options for Texturing
2:42 - CC Export Character to Substance Painter
7:56 - UDIM Explanation
9:33 - Opening Mouth to Avoid Baking Errors
10:32 - Substance Painter Import
12:42 - Exporting High Res Character from ZBrush
14:00 - Baking Textures in Substance Painter
16:04 - Texturing the Goblin Body
21:15 - Importing Eyelash Textures & Transparent Materials
25:40 - Body Texture Walkthrough
32:00 - Creating a Smart Material
33:35 - Texture Location
34:14 - Exporting Body Textures out of Substance Painter
35:46 - Importing Body Textures into Character Creator
38:16 - Default Expression Wrinkles
39:26 - Swapping Eye and Teeth Materials
40:21 - Edit Facial Head Animation
42:15 - Morphs to fix Teeth and Eye Placement

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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