Re-link Files & Add Detail to Characters | Character Creator ZBrush Pipeline (Part 3/9)
Michael Pavlovich explains the process of saving and relinking files in ZBrush for character detailing. The video also delves into the proper utilization of GoZ to synchronize model changes, and effectively managing subtools. He then demonstrates the reopening of a stored project and restoring the connection between ZBrush and CC.
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0:00 - Intro
0:39 - Saving a Character Creator .ccProject file
1:33 - Saving a ZBrush .zpr file
2:35 - Optional - Saving a ZBrush .ztl file
4:10 - Opening Character Creator and ZBrush files
5:50 - Clearing Cache and Re-Linking CC and ZBrush
7:17 - Reallusion SkinGen
8:50 - Detailing Body Resources
10:54 - Re-Linking out of sync files
13:00 - Making a Quick Goblin Variant in CC & ZBrush
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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