UPDATE: Zelda 34th Special Doubutsu no Mori + Gamecube Unused Zelda no Densetsu FC Famicom Cartridge

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Today The Legend of Zelda was released in the US 34 years ago, so I'm celebrating with yet another recent discovery, a well-hidden secret inside of the original Japanese Gamecube port of the N64 game Doboutsu no Mori, Doboutsu no Mori + plus (too lazy to find and type the Japanese characters, and couldn't fit the entire title; may add finish the description later.) and it is the cartridge version of Zelda no Densetsu, the second release after the Famicom Disk System debut.

UPDATE: https://twitter.com/nensondubois_/status/1433532351057784832

UPDATE: The Famicom Cartridge version of Legend of Zelda / Zelda no Densetsu is actually a fully functional in-game item, programmed to load the game! The item ID is 1FBC while the Disk System version is 1DF0. I will record another video later. Uses the FDS model, no green cart.

[ActionReplay]
$Item 1 is Zelda no Densetsu (FDS Famicom Disk System version) 1.0
QX57-T0TN-8ADKZ
TJHX-82UG-1R0HM
$Item 1 is Zelda no Densetsu (FC Famicom Cartridge version) 1.0
T2N2-8A8E-KYKN5
GN0Z-CEVD-DDBRJ
$Item 1 is Zelda no Densetsu (FDS Famicom Disk System version) 1.0
02C02050 28000000
03260F44 00001DF0
$Item 1 is Zelda no Densetsu (FC Famicom Cartridge version) 1.0
02C02050 28000000
03260F44 00001FBC

Here is where the situation becomes strange. Neither version of the game is accessible via normal gameplay. Both files are stored on the disc (both versions) inside of a file called Famicom.arc along with the rest of standard the games. More information... later. Only the FDS version is actually referenced to an in-game item model ID that determines the inventory and item properties. Nintendo may have planned to give it away as part of a promotional contest, the information I have been able to find is sparse only relating to Famitsu and Super Mario Bros as well as Ice Climber being added to player's saves who migrated from the N64 version from a service provided by Nintendo that is now discontinued.

Why did Nintendo decide to include the FDS version over the later cartridge release? No idea. Maybe they couldn't decide until the last minute and eventually settled with the FDS version believing it was the superior version.

The cartridge Famicom version does not contain a reference or item ID so it is impossible to access in any form in-game. You will need a cheat device, most commonly an Action Replay disc (mine is 1.08 and it works with the Japanese Gamecube as well) to force the game to load.

Here is the original discovery: https://twitter.com/nensondubois_/status/1416096995802976260

GAFJ01 Doubutsu no Mori + (Japan) Gamecube ID 1.0 1DB 1.1 160
[ActionReplay]
Set Famicom game to Zelda no Densetsu / Legend of Zelda (Famicom Disk System version)
1.0
QTQX-JGQ8-9HWKW
T5UK-6Y4U-3MMDH
1.1
24MJ-J0VM-1PZ3W
T5UK-6Y4U-3MMDH
Set Famicom game to unused Zelda no Densetsu / Legend of Zelda (Famicom Cartridge version)
1.0
2C35-63D0-PUBNR
3AE1-5W9E-CFXFQ
1.1
7TW8-XC27-7RJER
3AE1-5W9E-CFXFQ
Set Famicom game to enter Famicom debug prompt screen
1.0
WZ2B-ME7P-Z1JBY
J7JA-BKBV-H3M0Q
1.1
3K8H-1282-W3H6W
J7JA-BKBV-H3M0Q

https://gamehacking.org/vb/forum/video-game-hacking-and-development/hacker-threads/13028-nensondubois-codes/page79#post215129

Emulating NES games inside of an N64 emulator running within a Gamecube emulator running inside Dolphin, a Gamecube emulator! Are you confused yet?

Dolphin does emulate the NES very well. Numerous graphical and audio errors. I am using Dolphin because it is easier than setting up my Japanese orange Gamecube and using a phone camera to record objectively lower quality footage.

Please rate, comment and subscribe for more content! Follow me on Twitter: https://twitter.com/nensondubois_ and support patreon: patreon.com/nensondubois also accepting donations via Google wallet at gameboygallery@yahoo.com.




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