Upscaling & Using Debug Tools - Editing Textures II. - Arx Fatalis Modding Academy
Let's jump up a level of doctoring textures in Arx Fatalis and let's see how we can find a texture's name and also let's try messing with the scaling.
This video assumes you are familar with the basics of editing textures, which is covered in this video: https://youtu.be/gwcLJ90KExA
0:00 - intro
0:43 - texture filenames are tricky to find
1:30 - what key to use to open the debug tools of Arx Libertatis
2:08 - showcasing the different debug tools
3:47 - using the "materials" view
4:27 - there can be variants of certain textures
5:00 - how materials are assigned to textures
6:33 - utilize quick saves when you need to make frequent restarts of the game
7:12 - windows has these quick access links to folders
8:00 - finding one of the prison stone textures
8:59 - upscaling the texture
11:16 - checking the upscaled texture in game
12:06 - don't upscale inventory icons and HUD elements!
12:43 - finding the icon of an item
14:51 - what happens if you upscale an item icon?
16:04 - "borrowing" a mario spreadsheet to get a brick texture
16:51 - textures need to have sides that are multiples of 2
18:15 - checking out the newly replaced tile in game
18:45 - variants of a given texture have the same naming schema
19:36 - there's an issue we need to talk about...
20:05 - re-texturing a wooden door
21:20 - checking the results in game
22:30 - outro with another tip
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