USD and Solaris in a Feature Film Pipeline | Simon Ohler & Andreas Giesen | RISE

Channel:
Subscribers:
136,000
Published on ● Video Link: https://www.youtube.com/watch?v=jpbMbafS9FY



Duration: 1:05:11
8,052 views
184


Simon and Andreas will talk about how RISE switched to a fully USD based pipeline, with Houdini and Solaris at its core. They will discuss the challenges along the way and the tools and workflows they introduced. We will see examples of how assets and shots progress through the new pipeline and how RISE is now able to effectively handle and render more massive set-extensions and larger scale fluid simulations than ever before - all set up in Solaris using MaterialX and rendered with Karma.

Simon Ohler has spent almost all of his professional career at RISE Visual Effects Studios, creating effects for movies like Captain America, Iron Man 3, Avengers and Dr. Strange. In 2017 he moved to the pipeline department full-time where, since 2019, he has been leading the development of RISE' new Solaris-based USD Pipeline.

Andreas Giesen works as a VFX Supervisor at RISE | Visual Effects Studios. He is considered one of RISE’s swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final. However his focus is now on VFX supervision - mostly of FX intense shows as he worked many years as a FX Supervisor. His latest work includes Jim Button and the Wild 13 and Matrix Resurrections.




Other Videos By Houdini


2022-09-01The One Stop Shop for the Generalist | Fraser Shiers | SIGGRAPH HIVE 2022
2022-08-31SideFX Labs | Fast Remesh 2 | How It Was Built
2022-08-31SideFX Labs | Fast Remesh 1 | How to Use It
2022-08-17Cleaning Up the Bar | Louis-Philippe Clavet | SIGGRAPH HIVE 2022
2022-08-17Vellum: Improved Soft and Rigid Bodies | John Lynch | SIGGRAPH HIVE 2022
2022-08-17Solaris at Digital Domain | Bob White and David Cunningham | SIGGRAPH HIVE 2022
2022-08-17The Secret Language of Houdini | Robert Magee | SIGGRAPH HIVE 2022
2022-08-17Not Your Average Brushes | Fianna Wong | SIGGRAPH HIVE 2022
2022-08-17SOP-Based FLIP Fluids | Tomáš Skřivan | SIGGRAPH HIVE 2022
2022-08-17Houdini Art Battle | Debra Isaac | SIGGRAPH HIVE 2022
2022-08-17USD and Solaris in a Feature Film Pipeline | Simon Ohler & Andreas Giesen | RISE
2022-08-17KineFX Tips and Tricks | Mihnea Stoica | SIGGRAPH HIVE 2022
2022-08-17Sexy Fires Will Not Burn Your Hands! | Attila Torok | SIGGRAPH HIVE 2022
2022-08-17Motion Design: The Hidden Gems in Houdini 19.5 | Moritz Schwind | SIGGRAPH HIVE 2022
2022-08-17Organic Destruction in Vellum | Mark Fancher | SIGGRAPH HIVE 2022
2022-08-17Education & Training Summit | Sam Miller and Peter Arcara | SIGGRAPH HIVE 2022
2022-08-17Level Up with Karma XPU | Tim Van Helsdingen | SIGGRAPH HIVE 2022
2022-08-17Now Leaving Uncanny Valley | Will Driscoll and Louis Normandin | SIGGRAPH HIVE 2022
2022-08-17SOP your FLIPs | Magdalena Shestakov-Zalewska & Nikita Shestakov | mnfst.studio
2022-08-092022 Houdini Film & TV Reel
2022-08-03Houdini Foundations | Procedural Assets for Unreal 6 | Use Geometry to Drive Asset