Using a Self–designed Video Game to Improve Writing Outcomes
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Published on ● Video Link: https://www.youtube.com/watch?v=zJpbrOzIgNs
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Link to article on 3D game: http://bit.ly/3DLangGame
Using a Self–designed Video Game to Improve Writing Outcomes by David Neville, Digital Liberal Arts Specialist at Grinnell College. Presented on 10 December 2016 at the Immersive Environments Colloquium at Vanderbilt University. The high definition, closed captioned presentation briefly introduces viewers to activity theory before drawing parallels between game-based and real-world activity systems. The presentation then details the creation of a 3D digital game-based language learning environment before concluding with a description of how this environment was evaluated and what students learned by being immersed in it.
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Tags:
second language acquisition
SLA
digital game-based learning
DGBL
3D
German Studies
German
computer-assisted language learning
CALL
digital humanities
open eduication
open educational resource
OER
serious games