The Uncle Sam Plantation: Unity C# Quest Scripts

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Get the scripts here: https://doktorfrag.com/2016/08/05/unity-c-quest-scripts/

The C# Unity scripts I wrote for the Uncle Sam Plantation project create a basic quest structure that guides players through a 3D game or simulation. My research into 3D digital game-based language learning environments show that goal-directed player activity in these environments provide learners of a second language and culture with a more nuanced view of the activity systems that constitute a target culture, and also apparently influences how learners invoke and structure language in order to describe these systems. I am curious to find out if this type of learning can be applied to other academic disciplines such as American History and, if yes, how this learning can be implemented in a classroom setting. The Uncle Sam Plantation project is, I hope, a step in this direction.







Tags:
Digital game-based learning
Unity
C#
Digital humanities
Serious game
Higher Education
EdTech
Cultural heritage
3D
3D modeling
3D simulation
Open educational resources
OER