USS Rhode Island American US Battleships World of Warships Wows Guide
USS Rhode Island US Navy American Iowa Class Battleship World of Warships Wows BB build guide full ship upgrades captain skills preview guide.
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0:00 USS USS Rhode Island
1:04 USS Rhode Island Armor + Survivability
4:52 USS Rhode Island Main Battery + Secondaries
7:26 USS Rhode Island ASW + AA Defences
9:00 USS Rhode Island Maneuverability + Concealment and closing
USS Rhode Islan is a battleship based on one of the variants of the 1938 “fast battleship” design but with an alternative set of main battery weaponry. The ship's main armament consists of 356 mm guns, originally planned for development in 1937 for the North Carolina-class battleships. The ship is named after the State of Rhode Island, one of the first U.S. states, and inherits the name from an old pre-dreadnought battleship scrapped in 1923.
Rhode Island is armed with twelve 356 mm main battery guns—a rather low caliber for her Tier—that have decent accuracy thanks to improved dispersion, and AP shells with improved ricochet angles. The ship is also armed with a large number of relatively fast-firing secondary guns, but has overall low survivability for its class and Tier. However, consumables are the strong suit of this ship, as she is equipped with an Enhanced Repair Party consumable with reduced reload time, a choice between Fighter, Spotting Aircraft or Surveillance Radar in the same slot, and Engine Boost on a separate slot.
Rhode Island's gameplay is closer to that of a (Battle)cruiser, as she is mobile and can be very effective against destroyers and lightly armored ships thanks to her accurate and fast-firing guns. In close combat situations, this ship can maneuver through enemy torpedoes, while her secondary guns can also deal good damage and her Surveillance Radar consumable can provide vision even through smoke screens, making it difficult for enemy ships to hide. Due to her small HP pool and weak armor, it's not recommended to engage in open confrontations against other Battleships or to engage in extended fights against other ships.
Ship's parameters
American battleship Rhode_Island, Tier X
Hit points – 74100. Plating - 27 mm.
Torpedo protection - 26 %.
Main battery - 3x4 356 mm. Firing range - 21.0 km.
Maximum HE shell damage – 4750. HE shell armor penetration - 59 mm. Chance to cause fire – 22%. HE initial velocity - 861 m/s.
Maximum AP shell damage - 9500. AP initial velocity - 823 m/s.
Reload time - 25.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 225 m. Sigma – 1.70.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.
Secondary Armament:
10x2 127.0 mm, range - 7.5 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
AA defense: 16x2 76.2 mm., 10x2 127.0 mm., 40x1 20.0 mm.
AA defense short-range: continuous damage per second - 273, hit probability - 70 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 529, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 168, hit probability - 75 %, action zone - 5.8 km;
Number of explosions in a salvo - 8, damage within an explosion - 1680, action zone 3.5 - 5.8 km.
Maximum speed - 33.0 kt. Turning circle radius - 890 m. Rudder shift time – 16.5 s. Surface detectability – 16.4 km. Air detectability – 11.3 km. Detectability after firing main guns in smoke – 14.9 km.
Available consumables:
1 slot - Damage Control Party (Duration time 20 s; Reload time 80 s; Equipment is unlimited)
2 slot - Repair Party (Duration time 28 s; HP per second 370.5; Reload time 40 s; Charges 4)
3 slot - Engine Boost (Duration time 180 s; Maximum speed +15%; Reload time 90 s; Charges 3)
4 slot - Surveillance Radar (Duration time 40 s; Detection of ships 9.0 km; Reload time 120 s; Charges 3)
4 slot - Fighter (Duration time 60 s; Fighters 4; Action radius 3 km; Reload time 90 s; Charges 3)
4 slot - Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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