UT2k4 - Monster Evolution - Outpost Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=QigvzxZ3iu4



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Let's Play
Duration: 14:05
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This is a 3 player runthrough of Outpost on the live server Monster Evolution. In this run, I brought my rank 4 Paladin. The Paladin class specializes in keeping their allies alive and tanking monsters. This particular build focuses on high defense, abilities that transfers damage from allies to the Paladin, and healing.

That was an unfortunate face hugger. They have the ability to instantly kill people regardless of their resistances and health. The tricky thing with this map, if you're slain without the Recall ability (Paladins can't get this ability), you'll lose access to important weapons that are available only near the end or at the very beginning. I would have loved to have the shotgun, grenade launcher, or flamethrower. I'm grateful that my allies were strong enough to carry me.

Map Objectives:
0:00 - Send signal for air strike
1:54 - Destroy the short range communication antenna
4:20 - Switch on the power of the communication centre
5:59 - Gather your team to the lower sector
7:39 - Boot up the servers
8:41 - Open the doors to the control room
10:06 - Re-establish communication
11:51 - Escape
13:43 - Victory

Recommended level range for this map: 125-200
Recommended number of players: 2-8

Map Description:
The invaders reached your Outpost on Planet Z and stopped the communication between the Outpost and the Headquarters.
Now we can't get any information about the enemy.
Your mission is to re-establish the communication.

Map Author: ZedeX [zedex@t-online.hu]
Converted to Monster Assault: Chris

Server Description:
Monster Evolution is an Assault based RPG game type in Unreal Tournament 2004. You and your teammates will carry out various tasks for missions against the countless monsters that stand against you. Victory is achieved if you're able to complete all objectives.

Server IP: 74.91.119.108:7777

Disclaimer:
There is a playthrough for each map on the server. The playthroughs are executed on the live server. Nothing was announced either in Discord or in the server prior to my performing these recordings. Footage is unedited in order to display natural runs. Therefore, runs may capture my blunders, rushed scenarios, slow runs, uncensored chat, friendly players, and quiet games. Recordings were captured during a variety of times throughout the day/night with server capacity varying from empty to nearly full. Participants were from across different time zones as well.







Tags:
Unreal Tournament 2004
Monster Evolution
Playthrough



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