Valorant update 4.0 PATCH NOTES: Neon headlines Episode 4 with new Battle Pass and MORE

Channel:
Subscribers:
30,300
Published on ● Video Link: https://www.youtube.com/watch?v=Rpgvl6imPYM



Valorant
Game:
Valorant (2020)
Category:
Vlog
Duration: 5:02
25 views
0


https://www.youtube.com/channel/UCdI64z4KvNQr9C1NlDauJ9A Valorant update 4.0 PATCH NOTES: Neon headlines Episode 4 with new Battle Pass and MORE

AGENT UPDATES

Neon goes live!

WEAPON UPDATES

MELEE

The melee’s been too tricky to aim with, making it tough to rely on. So we’ve updated both left and right click melee attacks for more reliable Agent-whacking action.

Right click hitboxes are now 1.5x larger. Left click hitboxes are now larger than a right click and have a slightly longer range too.

Targets closer to the center of your knife attacks will get hit first, so you still have precision if you need it.

Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side)

SPECTRE

The Spectre’s versatility makes us happy, but it was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios.

By making the accuracy error come in a bit earlier and switching yaws more often, we hope it will make it more difficult to get kills when spraying over a long range.

Likewise, the close range sprays will require more control to be effective.

Firing error occurs at earlier bullet stages

For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8

Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 1.5

Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 5 bullets

Lowering time to switch yaw from .24 .18 seconds

While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often

ARES

Alongside changes to the Spectre, we hope to improve the feel and power of the Ares and take it out of the shadow of other weapons in its price tier.

Removed spin up

Firing rate increased from 10 13

GUARDIAN

The Guardian didn’t need the fire rate penalty compared to its fully-automatic counterparts, so we’re removing it.

Adding another bullet before it starts to get unstable should make the weapon feel much more proficient at tapping shots, and improve its overall effectiveness in a fight.

Removed firing rate penalty on ADS (Aiming Down Sight)

Added an extra bullet before it enters a recovery curve

BULLDOG

We’re giving the Bulldog some love to help make it feel like a better buy in those situations when you might need a cheaper but versatile rifle option.

Hip fire rate increased 9.5 10

Recovery on burst fire improved from .4 .35

Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.

MAP UPDATES

BIND

The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.

Sentinels will still be able to clog the space, but the new layout should open a few options for attackers pushing in.

There’s also a small, new bench for a mix up when taking that first peek.

BREEZE

Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located)

This should give defenders more options when playing around A Main. It also removes the 50/50 when both entering or exiting the cave, allowing you to be more methodical when pushing.

Added a stack of two crates in cave

This provides some cover for attackers pushing the cave while also giving defenders more options for contesting the space.

Adjusted cover on the back of A Site and extended the pool to the far wall

The cover changes should give defenders both a safe place to fall back to and more cover on retakes. Extending the pool should make playing in this space more comfortable.

Plant site extension is also to match the new shape of the pool.

Adjusted curved wall in mid

This change simplifies the space and removes the extra pocket.

Added cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall

The new cover on the pillar allows for new pre and post plant opportunities.

The adjusted back site breaks the head peek to B Main while also giving players new cover to work with. This new cover should be useful when falling back and retaking.

The new stack of crates limits some angles from B Main, gives you new options when holding or retaking, and should break up some awkward fights that can occur on thin walls.

Door on A can no longer be reactivated until it is finished opening or closing

COMPETITIVE

Starting with Patch 4.0, accounts that have yet to play in Ranked are required to reach account level 20 level before they are able to enter the Competitive queue

For those that have not yet reached account level 20, but have already played in Competitive queue, you will still be able to play in ranked.




Other Videos By GOLAHURA


2022-01-12Cougars whose living space is occupied by humans are dying: Promising project has begun
2022-01-12Leap is a 60-player FPS that looks like Tribes with hoverboards and a robo-moose
2022-01-12Ezio's Assassin's Creed Adventures Coming To Switch In February
2022-01-12Attack on Titan Warzone Bundle release date confirmed for Call of Duty
2022-01-12God of War PC release date gets Steam preload time for this week
2022-01-11NBA 2K22 Season 4 release date confirmed with PS5 and Xbox Series X update
2022-01-11PUBG free-to-play release time, downtime schedule, rewards and 15.2 update PATCH NOTES
2022-01-11New Destiny 2: The Witch Queen Trailer Showcases The Dangers Of Savanthun’s Throne World
2022-01-11Far: Changing Tides Arrives In Early March
2022-01-11Fortnite update 19.01 patch notes: Tornadoes, lightning, Flare Guns and Competitive fixes
2022-01-11Valorant update 4.0 PATCH NOTES: Neon headlines Episode 4 with new Battle Pass and MORE
2022-01-11Halo Infinite: Big Team Battle Fix Coming Soon, February Patch To Address Cheating
2022-01-11SpaceX live-stream abruptly cuts when mysterious UFO spotted near rocket
2022-01-11Goldfish learned to drive: They were discovered to navigate in the terrestrial environment.
2022-01-11Turkey's largest and first infrared telescope
2022-01-11Harvard University explained: Eating olive oil protects against cancer and heart disease
2022-01-11First pig-to-human heart transplant performed in the US
2022-01-11Genshin Impact Was The Most Talked About Game On Twitter In 2021
2022-01-11Check Out Upcoming MMORPG Lost Ark In A New Introduction Trailer
2022-01-11PUBG update: Battlegrounds patch notes for Xbox and PlayStation
2022-01-10Valorant Episode 4 release time, Neon launch date, new Battle Pass items, Protocol 781-A



Tags:
Valorant update 4.0 PATCH NOTES
Neon headlines Episode 4 with new Battle Pass and MORE
The double stack of cover at short A has been changed to remove a
very powerful one-way smoke location that made
the area a little too difficult for Attackers to approach.
The melee’s been too tricky to aim with
making it tough to rely on
So we’ve updated both left and
right click melee attacks for more reliable Agent-whacking action.
Removed firing rate penalty on ADS Aiming Down Sight



Other Statistics

Valorant Statistics For GOLAHURA

GOLAHURA presently has 828 views for Valorant across 13 videos, and less than an hour worth of Valorant videos were uploaded to his channel. This is less than 0.35% of the total video content that GOLAHURA has uploaded to YouTube.