Valve needs to make smarter bots in L4D2. Chainsaw Massacre proves it even more.
Now, I've had my fair share of bad teammates on L4D2, but the Chainsaw Massacre mutation this week really shows just how bad the AI is. It honestly doesn't seem like the bots were ever intended to be wielding melee weapons, especially the chainsaw. On an earlier play-through, an Ellis bot was smoked next to the safe room, and the Roch and Coach bots were completely oblivious to the danger, even when Ellis had been incapped, while still being smoked to death. During this run, I decided to record the finale and see what kind of garbage the bots were up to while on camera. There's a prat where a tank incaps me, Rochelle is standing right next to me, but then suddenly leaves me to die while she runs back towards the beginning of the bridge to rescue Coach bot. At other times during our play-through, the bots would hang around outside the safe room and begin to run back the opposite way they came and make us wait even longer to close the door. We had been so annoyed with them that we've used friendly fire to kill the bots on several occasions.
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