Valve Source Code 2013 Tutorial (Episode 7.5): VBSP Changes For Custom Shaders

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Published on ● Video Link: https://www.youtube.com/watch?v=VEU0t3_AeAM



Half-Life 2
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Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the parallax corrected cubemap shader tutorial I did a while back by showcasing an improvement to the matrix code that was used and I outline how to (hopefully) get the LightmappedGeneric version of custom shaders working via VBSP. This would also apply to the PBR shader, I also cover some issues I have experienced with getting shaders working with Source 2013 Multiplayer mods. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!

Timestamps
00:00 Introduction
00:37 LightmappedGeneric versions of shaders via VBSP
01:49 VBSP matrix calculation improvements
05:23 Shaders in Source 2013 Multiplayer mods
07:30 Outro

► You can buy me a coffee to support the effort of creating videos on my new channel! -- https://www.buymeacoffee.com/gareththegamer
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► Episode 7 (Prerequisite):    • Valve Source Code 2013 Tutorial (Episode 7...  
► Episode 15 (PBR Shader):    • Valve Source Code 2013 Tutorial (Episode 1...  




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At present, TheMaster974 has 83,593 views spread across 122 videos for Half-Life 2, and roughly a days worth of Half-Life 2 videos were uploaded to his channel. This is 9.78% of the total watchable video on TheMaster974's YouTube channel.