Valve Source Code 2013 Tutorial (Episode 7.5): VBSP Changes For Custom Shaders
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the parallax corrected cubemap shader tutorial I did a while back by showcasing an improvement to the matrix code that was used and I outline how to (hopefully) get the LightmappedGeneric version of custom shaders working via VBSP. This would also apply to the PBR shader, I also cover some issues I have experienced with getting shaders working with Source 2013 Multiplayer mods. Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Timestamps
00:00 Introduction
00:37 LightmappedGeneric versions of shaders via VBSP
01:49 VBSP matrix calculation improvements
05:23 Shaders in Source 2013 Multiplayer mods
07:30 Outro
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► Episode 7 (Prerequisite): • Valve Source Code 2013 Tutorial (Episode 7...
► Episode 15 (PBR Shader): • Valve Source Code 2013 Tutorial (Episode 1...
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