VAT 5 | Fluids | Unity
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Published on ● Video Link: https://www.youtube.com/watch?v=AUdxoRHlYSk
Unity Lessons and Project Files - https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
Learn how to take a fluid simulation that generates a polygon count that changes over time into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps, then a Lookup Table to your Real Time Shader and assign the shader to your geometry.
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