VAT 5 | Fluids | Unity

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Unity Lessons and Project Files - https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/

Learn how to take a fluid simulation that generates a polygon count that changes over time into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps, then a Lookup Table to your Real Time Shader and assign the shader to your geometry.