Vector 17: Post-Mortimer- Escaping the Old Ways of Design with VR

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Published on ● Video Link: https://www.youtube.com/watch?v=hJQyWRZ9BYE



Duration: 45:09
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The goal of the panel is to discuss developing room scale VR with a large team and being the first time for many to do it and how to make everything work together and the adventure it was to do it.

This talk was a part of the Vector 2017 Game Development conference, held at Eastern Kentucky University in partnership with Idea Festival, the Kentucky Innovation Network, and Eastern Kentucky Gaming Institute.

For more information go to www.vectorconf.com







Tags:
runjumpdev
gamedev
VR
HVRE
virtual reality
community development
open source
hands on virtual reality