Vector 2017 - Scaling Multiplayer Games with Open Source with Mark Mandel

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Published on ● Video Link: https://www.youtube.com/watch?v=gW_V-UYOiNE



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Awesome! You’ve built the next Overwatch! You have your game client and your dedicated game server ready to power game sessions as your players duke it out in your new amazing PvP tournament or MOBA death match.

Now you’ve just got to write code to spin up a game server for each match, power up machines to run those game servers, autoscale them based on server load, handle log aggregation, health checking, deploying new versions of your game servers, and…

Wow. That’s a lot.


In this talk we will look at open source projects we will use to automate scaling both our game servers and their supporting infrastructure, with relatively low effort compared to coding this infrastructure by hand. Finally we will run a Unity based multiplayer game on our newly built infrastructure, so you can see it all in action!

This talk was a part of the Vector 2017 Game Development conference, held at Eastern Kentucky University in partnership with Idea Festival, the Kentucky Innovation Network, and Eastern Kentucky Gaming Institute.

For more information go to www.vectorconf.com







Tags:
runjumpdev
gamedev
Mark Mandel
Google evangelist
open source
networking
docker
automatic scaling
infrastructure
Unity based multiplayer
multiplayer networking