VEGA Conflict - A Simple Change To Make Progression More Open

Channel:
Subscribers:
1,610
Published on ● Video Link: https://www.youtube.com/watch?v=gQUICgETiCA



Vega Conflict
Game:
Duration: 6:47
281 views
8


Planet Strike, Sector Strike, and Alien Strike. What do the three have in common? And how is what they have in common a mistake?

Lets answer that question by breaking them down into the tiers that they represent. I will use the Planet Strike as an example. The Planet Strike is meant for the low level player base as a first step in the progression system currently in effect in the game. It is a means to unlock ship hull blueprints, weapons and weapon blueprints, Specials, and Time Tokens. That is also its flaw. It gives you only a certain set of technology to unlock at one time, and so you may need to wait for a specific Planet Strike prize cycle for something you may need.

A simple fix would be to put all the tech of the forth tier into the prize list, instead of how it cycles now. It would also make progression in the game more open and put it on a steadier course. Right now in Planet Strike, it is a matter of timing when a certain cycle of prizes will be in game that you may need to advance further. That is a hindrance to players that are limited on time that they may play, and may be discouraging to others if something happens and they miss their chance at the tech in that single twenty four hour time frame until the prizes they want are cycled in
again. It is the same situation with Sector Strike and Alien Strike, limiting progression through cycling of prizes.

Do you see the mistake that is within each strike now?

Now, would it be a mess if all the prizes for their matching tiers were put into their matching strikes? That would be up for debate. But please remember, if all the tiers blueprints, weapons, and time tokens were unlocked to their corresponding
tiers, players would all have a more steady and open path to advance and would encourage more daily playtime in game, because waiting on a certain strike cycle would no longer be a hindrance.




Other Videos By MecherX


2018-03-14VEGA Conflict - Cutter & Destroyer Sector Strike Prize Recommendations + Fragment Craftable Weapon
2018-03-13VEGA Conflict - Carrier & Frigate Planet Strike Prize Recommendations + A Way To Help Progression
2018-03-12VEGA Conflict - Deadlock, A Hit Or Miss & The Tech To Advance
2018-03-10VEGA Conflict - Altairian Brigade 80 + Base Defense & A Few Thoughts
2018-03-09VEGA Conflict - A Quick Look At The Rapture Cruiser
2018-03-06VEGA Conflict - Deadlock Prize List & Recommendations + More
2018-03-04VEGA Conflict - Alliance War Highlights (No Commentary Combat Gameplay)
2018-03-02VEGA Conflict - Fragment Crafting, How Does It Work?
2018-02-27Flesh Eaters - Failing To Survive (Gameplay)
2018-02-27VEGA Conflict - A Few Clips From The Civil War
2018-02-26VEGA Conflict - A Simple Change To Make Progression More Open
2018-02-22VEGA Conflict - Server Outages + A Lack Of Prizes & Destiny Fitting
2018-02-21VEGA Conflict - Planetary Combat Concept & The Tier 3 Cruiser Fitting Against Reapers
2018-02-18VEGA Conflict - Tier 1 VS Altairians Vanguards + More Squadrons & Wings Concept Ideas
2018-02-15ARK: Survival Evolved - Plans For Vega And Building A Shack
2018-02-12VEGA Conflict - Contact Event Thoughts & Repair Squadron + Production Wing concept
2018-02-07VEGA Conflict - I Have Something To Say
2018-02-06VEGA Conflict - Altairian Faction + More
2018-02-01VEGA Conflict - A Helpful Look At Taking On Hives With Varying Tiers
2018-01-31VEGA Conflict - Tier 1 Carrier Concept Idea & Improve Upon The Game
2018-01-30StarCraft: Remastered - Helping The Queen - Ep.15 (Campaign Playthrough)



Other Statistics

Vega Conflict Statistics For MecherX

At present, MecherX has 426,369 views spread across 528 videos for Vega Conflict, accounting for over 3 days of watchable video on his channel. This is 51.73% of the total watchable video for Vega Conflict on MecherX's YouTube channel.