Vermintide - Garden of Morr* True Solo Cataclysm Failed (Bardin* Axe and Shield* / Handgun*)

Vermintide - Garden of Morr* True Solo Cataclysm Failed (Bardin* Axe and Shield* / Handgun*)

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Published on ● Video Link: https://www.youtube.com/watch?v=lifrGtq9C8U



Duration: 32:26
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Garden of Morr Redesign:
- Allowed hordes to spawn in finale.

With terror event names

use_box_range = true
Gutter Runner HP changed from 20 to 17.5.
Ratling Gunner HP changed from 20 to 17.5.
Packmaster HP changed from 36 to 42.
No Wobble mod enabled.

Bot version 20210728 edited
Testing attack meta changes

Bardin*
* Changed camera height of Bardin from 1.3 to 1.35.

Axe and Shield*
* Changed stamina regneration delay after pushing or blocking from 1s to 0.5s.
Changed guard break stun time from 2.5s to 2s.
Changed block stamina cost of Stormvermin attacks from 2/3.5 to 1.5/2.5.
Changed block stamina cost of Rat Ogre attacks from 50 to 5.
Stormvermin pushes do not cancel block.
Allowed Rat Ogre overhead attack be blocked with reduced damage. (Host only.)
Changed charged attack stagger radius from 2 to 2.25.
Changed 1st and 2nd normal attack range modifier from 1 to 1.1.
Changed 3rd normal attack range modifier from 1 to 1.15.
Changed 1st and 2nd normal attack width modifier from 20 to 25.
Changed 1st and 2nd normal attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Changed 3rd normal attack headshot bonus damage from x1.5 to x1.7. (Host only.)
Changed length of time of 1st and 2nd normal attack from 0.7s to 0.63s.
Changed length of time of 3rd normal attack from 0.9s to 0.75s.
Changed 1st and 2nd normal attack normal target stagger duration from 2s to 2.5s. (Host only.)
Changed 1st and 2nd normal attack stagger duration against armored target from 0s to 0.5s. (Host only.)
Changed 3rd normal attack normal target stagger duration from 1.5s to 2s. (Host only.)
Changed 3rd normal attack armored target stagger duration from 0.75s to 1s. (Host only.)
Changed 1st and 2nd normal attack stagger length from 0.75x to 0.65x. (Host only.)
Changed 2nd charging move speed from 0.3x to 0.5x.
Changed effective dodge count from 1 to 2.

Handgun*
* Changed damage against normal target from 20 to 25. (Host only.)
Changed damage against armored target from 12 to 15. (Host only.)
Changed damage against resistant target from 36 to 48. (Host only.)
Changed normal target stagger duration from 0.75s to 2.25s. (Host only.)
Changed armored target stagger duration from 1.25s to 1.5s. (Host only.)
Changed number of targets from 2 to 3.
Reduced normal attack stand still spread by about 30%.
Reduced normal attack moving spread by about 50%.
Reduced normal attack crouch moving spread by about 25%.
Changed reload time from 2s to 1.6s.
Changed aim time from 0.4s to 0.35s.







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