Vermintide - Man the Ramparts Onslaught+ Cataclysm Aborted (Bardin* Axe and Shield* / Drakefire*)

Vermintide - Man the Ramparts Onslaught+ Cataclysm Aborted (Bardin* Axe and Shield* / Drakefire*)

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Published on ● Video Link: https://www.youtube.com/watch?v=OJvNtQTQH5s



Duration: 10:41
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Onslaught Plus (Test version):
- 1.5x horde size.
- Increased ambient spawns by about 50% and added ambient SVs.
- Added double ogres in regular boss events.
- Increased patrol size to 32 and increased patrol detection radius.
- Increased horde frequency.
- Increased intensity threshold and lowered intensity reduction.
- Increased max number of specials to 5.
- 50% chance of special coordinated attack.
- TO DO: Custom map events
- TO DO: Change parameters for Man the Ramparts

use_box_range = true
Gutter Runner HP changed from 20 to 17.5.
Ratling Gunner HP changed from 20 to 17.5.
Packmaster HP changed from 36 to 42.

Bot version 20210317 edited

Bardin*
* Changed camera height of Bardin from 1.3 to 1.35.

Axe and Shield*
* Changed stamina regneration delay after pushing or blocking from 1s to 0.5s.
Changed guard break stun time from 2.5s to 2s.
Changed block stamina cost of Stormvermin attacks from 2/3.5 to 1.5/2.5.
Changed block stamina cost of Rat Ogre attacks from 50 to 5.
Stormvermin pushes do not cancel block.
Allowed Rat Ogre overhead attack be blocked with reduced damage. (Host only.)
Changed charged attack stagger radius from 2 to 2.25.
Changed 1st and 2nd normal attack range modifier from 1 to 1.1.
Changed 3rd normal attack range modifier from 1 to 1.15.
Changed 1st and 2nd normal attack width modifier from 20 to 25.
Changed 1st and 2nd normal attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Changed 3rd normal attack headshot bonus damage from x1.5 to x1.7. (Host only.)
Changed length of time of 1st and 2nd normal attack from 0.7s to 0.63s.
Changed length of time of 3rd normal attack from 0.9s to 0.75s.
Changed 1st and 2nd normal attack normal target stagger duration from 2s to 2.5s. (Host only.)
Changed 1st and 2nd normal attack stagger duration against armored target from 0s to 0.5s. (Host only.)
Changed 3rd normal attack normal target stagger duration from 1.5s to 2s. (Host only.)
Changed 3rd normal attack armored target stagger duration from 0.75s to 1s. (Host only.)
Changed 1st and 2nd normal attack stagger length from 0.75x to 0.65x. (Host only.)
Changed 2nd charging move speed from 0.3x to 0.5x.
Changed effective dodge count from 1 to 2.

Drakefire Pistols*
* Changed life time of normal shot from 1s to 1.5s.
Changed length of time of charged shot from 0.95s to 0.7s.
Changed charged shot far range from 7 to 9. (Host only.)
Changed charged shot damage against near resistant targets from 12 to 16. (Host only.)
Changed normal attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Reduced normal attack spread by about 10%.
Changed overcharge of normal shot from 2 to 1.8.
Allowed charged shot to target nodes other than the neck.
Added normal shot explosion on impact: radius 1, charged fireball glance stagger and 1/0.5/4 damage against normal/armored/resistant target over 1.5s.







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