
Vermintide - Smuggler's Run Onslaught+ Cataclysm Failed (Bardin* 2H Hammer* / Drakefire Pistols*)
Onslaught Plus (Test version):
- 1.5x horde size.
- Increased ambient spawns by about 50% and added ambient SVs.
- Added double ogres in regular boss events.
- Increased patrol size to 32 and increased patrol detection radius.
- Increased horde frequency.
- Increased intensity threshold and lowered intensity reduction.
- Increased max number of specials to 5.
- 50% chance of special coordinated attack.
- TO DO: Custom map events
use_box_range = true
Gutter Runner HP changed from 20 to 17.5.
Ratling Gunner HP changed from 20 to 17.5.
Packmaster HP changed from 36 to 42.
Bot version 20210317 edited
Bardin*
* Changed camera height of Bardin from 1.3 to 1.35.
2H Hammer*
* Changed normal attack range modifier from 1.35 to 1.5.
Changed charged attack range modifier from 1.5 to 1.6.
Changed normal attack damage against resistant target from 24 to 28. (Host only.)
Changed charged attack damage against 1st resistant target from 16 to 18. (Host only.)
Changed charged attack damage against 2nd armored target from 0 to 3. (Host only.)
Changed charged attack damage against 3rd normal/armored/resistant target from 0/0/0 to 2.5/1.25/12.
Changed charged attack damage against 4th to infinite normal/armored/resistant target from 0/0/0 to 0.75/0/10.
Changed normal attack move slow end time from 0.8s to 0.65s.
Changed charging move speed from 0.2x to 0.3x.
Changed length of time of charged attack from 0.65s to 0.6s.
Changed length of time of normal attack from 0.95s to 0.78s/0.82s.
Changed normal and charged attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Changed normal attack normal target stagger duration from 1.5s to 2.25s. (Host only.)
Changed charged attack stagger to 3rd to last targets to be that 1st and 2nd targets.
Changed block stamina cost of Stormvermin attacks from 2/3.5 to 1.5/2.5.
Changed effective dodge count from 1 to 2.
Changed dodge speed and dodge distance from 0.85x to 0.9x.
Changed normal attack hit animation on corpses and props.
Drakefire Pistols*
* Changed life time of normal shot from 1s to 1.5s.
Changed length of time of charged shot from 0.95s to 0.7s.
Changed charged shot far range from 7 to 9. (Host only.)
Changed charged shot damage against near resistant targets from 12 to 16. (Host only.)
Changed normal shot damage against far armored targets from 1 to 1.25. (Host only.)
Changed normal shot damage against far resistant targets from 4 to 6. (Host only.)
Changed normal attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Reduced normal attack spread by about 10%.
Changed overcharge of normal shot from 2 to 1.8.
Allowed charged shot to target nodes other than the neck.
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