Vertex Painting - How to make the wind animate meshes/DAEs/track objects

Published on ● Video Link: https://www.youtube.com/watch?v=dUDKZRhnFDI



Duration: 26:28
32 views
0


Object I used in this video...Extract that folder into your levels art folder in its own folder.
https://1drv.ms/u/s!AoPEwcmh86n1lV-AzfkvaoTAge0Y?e=sga0Cf

Below is from BeamNG Wiki on Vertex Painting...

Vegetation should be created using a 3D modeling program and then placed into a terrain using the forest editor tool. To make the foliage move realistically in the wind you need to use vertex painting on the areas you want to sway. The colours are as follows:

Red – Branch movement, large, slow, vertical movement to simulate a branch moving in the wind.
Green – “Delay”, used to make the sway less artificial, the amount of green should ideally be random.
Blue – Detail movement, small, fast, horizontal movements to simulate leaves shaking.
White – Full movement
Black – No movement
Keep in mind that each vegetation object can all be tweaked individually to adjust the power. Also, make sure things that shouldn't move are black or your tree trunks are going to look really strange.