VF #12 (PS2 60fps) Virtua Fighter 10th Anniversary - trying characters pt 1

VF #12 (PS2 60fps) Virtua Fighter 10th Anniversary - trying characters pt 1

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Published on ● Video Link: https://www.youtube.com/watch?v=OUsetCGW5CY



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It's Virtua Fighter 10th Anniversary on PS2! What that heck is that, you ask? Well it's the characters and move lists from Virtua Fighter 4: Evolution combined with the rules and style of the first Virtua Fighter, pretty much. : o

For me, this solves the problem I had trying to play recent-ish VF games without using side-step evades, which I don't like--because since VF1 didn't have side stepping, neither does VF10th! (Neither did VF2; side steps were introduced in VF3, which added a new, fourth button for them. : P)

And it doesn't have the hit flash FX that can't be turned off in VF4:E and VF5. : D

And it doesn't have those silly ground juggles--where it looks like you're skipping someone across the ground : P--that were introduced in VF4.

It *does* have the sky-high slow moon jumps of VF1 and 2, which aren't my favorite things. So weird! Maybe they were meant to let you get out of the corner? But whenever I try one I generally just get bopped, so I dunno.

Also, some punk at Sega added a horrible flickering effect to the life bar when someone takes damage--that was *not* in the original Virtua Fighter, which is where the rest of the life bar design here comes from...so ugh. Fortunately, when I'm playing I don't seem to be able to look up and have it stab me in the photosensitive eyeballs.

In 10th, single-player-wise, you just play through one of two two fixed gauntlets ("Routes") of opponents: "VF1," where you face only characters from that game, or "Evolution," where you start against VF1 characters, and work your way to VF2 (Shun Di, Lion), VF3 (Aoi--still no Taka Arashi), VF4 (Lei-Fei, Vanessa), and VF4:E (Brad, Goh) characters.

I haven't played VF since maybe the ancient arcade days, so I don't remember if it was as hard as the extremely hard VF2...but at any rate, this 10th Anniversary remix isn't that hard, fortunately; on the easiest skill level, I can already beat the game without a single continue, with a bit of luck, and that's about how it should be, I say! : P

The action and the low-poly, flat-shaded (with some cheats using sneaky textures here and there) are super smooth. It doesn't have bells and whistles, but this is a heck of a game! Especially considering it was a free extra, in North America, on the Virtua Fighter 4: Evolution PS2 game disc, which was itself a budget release (you boot VF4:E, then go to Options - Special or something like that, and you'll be asked if you want to launch Virtua Fighter 10th Anniversary--that's the version I'm playing in this video; 10th was a separate, limited release in Japan, and a pre-order bonus disc or something in Europe).

10th does not save any data to the PS2 memory card, so you have to re-do your options settings--volume level, controller buttons, etc, route, difficulty level, etc--each time, a slightly inconvenience. Also, this is the only video game I've owned, as far as I can think of now, in which the volume levels are really problematic: the music--which I think is VF1 tracks, or VF1-inspired tracks--has a few tunes where the base beats actually make my ears start to hurt, even though they don't *sound* all that loud. It's weird. And if you look at a readout of the audio from the game, it's one big nearly maxed-out fuzzy worm. So, the audio levels could use a bit of adjusting. Fortunately, you can set music and SFX levels separately in the (non-saved) game options, which saves my ears at least (I hadn't done that for this video; starting in the next one, I run with a mere 4 pips of SE VOLUME, and 2 of BGM VOLUME), but the volume levels are still wonky.

0:00 - MAINMENU
0:05 - OPTIONS
0:06 - GAME
0:42 - SOUNDS
0:48 - CONTROL (I had set my P1 buttons ahead of time : P)
1:00 - SCREEN
1:15 - ARCADE - at the character select menu, hold the Start button to toggle to each character's alternate costume
2:03 - ARCADE (VF1 Normal) - Vanessa
6:45 - ARCADE - Lei-Fei
11:45 - OPTIONS - GAME - switch to Evolution Route
12:36 - ARCADE (Evo Normal) - Goh
18:46 - ARCADE - Brad
23:10 - ARCADE - Aoi
30:37 - ARCADE - Jeffry
35:41 - ARCADE - Wolf
41:05 - ARCADE - Kage (I didn't like playing as Kage in VF4, but had fun with him here)
48:00 - ARCADE - Jacky

Recorded 12/7/19 w/ PS2, OSSC, Framemeister, Elgato HD60




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2020-01-05VF #16 (PS2 60fps) VF10th - Pai 1cc play-through (VF1 route, Very Easy)
2020-01-05VF #15 (PS2 60fps) VF10th - Brad 1cc play-through (Evolution route, Very Easy)
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2020-01-04VF #14 (PS3 60fps) Virtua Fighter 2 - menus, & Jacky goes to Chicago
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2020-01-01VF #13 (PS2 60fps) Virtua Fighter 10th Anniversary - trying characters pt 2
2019-12-31VF #12 (PS2 60fps) Virtua Fighter 10th Anniversary - trying characters pt 1
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2019-12-30VF #9 (PS2 60fps) VF4: Vs & Sparring w/ a non-evade AI (& Pai Arcade!)
2019-12-30VF #8 (PS2 60fps) VF4: Vs sessions against my non-evading AI Lei-Fei
2019-12-30(PS2 60fps) KOF 2002 UM Endless #15 - Mature color edit: "The Bee"
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2019-12-21(PS2 Anthology 60fps) SFA3↑ secret VS #4 - heart non-stop crazy match-ups!



Tags:
vf2d
ps2
playstation 2
60fps
60 fps
1080p
virtua fighter 10th anniversary
vf10th
gameplay
characters
ben chamberlain
arcade mode
options
vf1 route
evolution route
menu
main menu
vanessa
vanessa lewis
lei fei
goh
goh hinogami
brad
brad burns
aoi
aoi umenokoji
jeffry
jeffry mcwild
wolf
wolf hawkfield
kage
kage maru
jacky
jacky bryant
fighting game
virtua fighter series
ossc
open source scan converter
xrgb mini
framemeister
elgato
game capture hd60



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