VGS Interview: How to Write a Bioware Game with Lead Writer Patrick Weekes
Welcome to our weekly show! PATRICK WEEKES IS FINALLY HERE
If you haven’t yet make sure you listen to part 1 and get ready for this extra goodness. Today we have the complete interview (part 1 of three) with Patrick Weekes, a lead writer from Bioware all about his craft and the art of writing for games.
Some of what we cover includes:
- His origins
- Training the player to do the wrong thing
- Looking at the evolution of the media comparing it to the beginning of film
- It’s harder now to get a job than ever before, focus on the nonlinear narrative
- Get the application called TWINE! Get a job.
- Weekes talks extensively about the HORROR of “Peer Reviews”
- The most common mistakes that still happen in the writer’s room
- Key piece of advice “Make sure the player knows where to go next, and what he has to do when he’s there”
What’s next for Dragon Age? Find out more next week! We’ll post the remaining segments of our interview, including a complete look at Mass Effect and of course, Dragon Age Inquisition.
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About Video Game Sophistry:
Video Game Sophistry is an opportunity to celebrate the creators and the artistry found in Video Games. I believe that Games are the most effective medium from experiencing another world, and another way to live. Expect to see a series of videos showcasing the narratives hidden in every game, interviews with game developers, along with our bench mark weekly podcast, Dialogue Wheel.
Andy Borkowski started this program nearly 10 years ago and, in that time, it has changed from a simple YouTube show, to a radio show, a tv show and now once again a YouTube destination. Welcome to VGS.
VGS Interview: How to Write a Bioware Game with Lead Writer Patrick Weekes
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