Victory Gong music design in Uncharted - The Lost Legacy. Cujo Sound.

Channel:
Subscribers:
8,150
Published on ● Video Link: https://www.youtube.com/watch?v=RoSSmmMz7ow



Duration: 8:45
736 views
46


In order to transition between musical pieces in a video game we need to mask the crossfade or create an on-beat specific transition stinger.

This can also be used as a game play mechanic, known as the victory gong, which signals the end of combat or dramatic change in gameplay.
Here is a brief explanation of how it works.

-----------------------------------------------------------------------------

Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

Support this channel by checking out the links below.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW




Other Videos By Cujo Sound


2019-10-05DARQ - The Sound Design. Part 5. Train Level.
2019-10-04DARQ - The Sound design. Part 4. City Level.
2019-10-02DARQ - The Sound Design. Part 3. The Subway Level.
2019-10-01DARQ - The Sound Design Part 2. The Gears Level.
2019-09-30DARQ - The Sound Design Part 1.
2019-07-23The sound of DARQ - Breathing and Attack sounds. Part II.
2019-07-23DARQ. The Sounds Of. - Breathing and Attack sounds. Part I.
2019-07-17DARQ - Sound designing a specific noise. Workflow and ideas.
2019-06-17Inside - the sound of locomotion. Game Audio Talk by Cujo Sound.
2019-05-23140 - Music Synchronization in video games. By Cujo Sound.
2019-05-19Victory Gong music design in Uncharted - The Lost Legacy. Cujo Sound.
2019-04-25DARQ Sound design using Transformizer to create Subway ambience.
2019-04-25DARQ Sound design - preparing assets for Transformizer.
2019-04-11SFX and VFX Occlusion in Dishonored - Death of the Outsider. By Cujo Sound.
2019-04-11Footstep triggering without animations in Dishonored Death of the Outsider. By Cujo Sound.
2019-04-01Best audio game ever - Game Audio Talk by Cujo Sound.
2019-04-01DARQ Sound Design - Creating sound from nothing.
2019-02-27Acoustics is essential audio engineering knowledge. By Cujo Sound.
2019-02-26Gun tail sound systems in Red Dead Redemption II. A game audio talk by Cujo sound.
2019-02-23Proximity effect and Ambient Control in Red Dead Redemption II. A Game Audio Talk by Cujo Sound
2019-02-20Red Dead Redemtion 2. Sound and music continuity. A Game Audio Talk by Cujo Sound.



Tags:
Cujo
Cujo Sound
WhiteNoiseTrash
CCP Games
IO
IO Interactive
sound
sound design
audio design
video game
videogame
game audio
audio tutorials
cyberpunk 2077
CD Projekt Red
cyberpunk
unity
unity 3d
unreal
unreal engine
audiokinetic
wwise
fmod
darq
patreon
game development
max
max MSP
Msp
Cycling 74
uncharted
naughty dog



Other Statistics

Uncharted: The Lost Legacy Statistics For Cujo Sound

At present, Cujo Sound has 736 views spread across 1 video for Uncharted: The Lost Legacy, with his channel publishing less than an hour of Uncharted: The Lost Legacy content. This makes up less than 0.24% of the total overall content on Cujo Sound's YouTube channel.