Red Dead Redemtion 2. Sound and music continuity. A Game Audio Talk by Cujo Sound.
Red Dead Redemption II from Rockstar Games - has an excellent score, an excellent both diegetic and non-diegetic music setup.
Here we will talk a little about how sounds affect the environment and believability of the game and how difficult it is to have continuity over the course of such a big production.
You can buy the nice background ambient drone from the start and end of the video here: https://www.asoundeffect.com/sound-library/glacier-ambience/
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#gameaudio #rockstar #gamedev
Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound
Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.
Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.
I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/
Help me feed my urge to learn and teach...
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Cyberpunk 2077 Statistics For Cujo Sound
At present, Cujo Sound has 227,205 views spread across 129 videos for Cyberpunk 2077, with His channel uploaded over 1 day worth of Cyberpunk 2077 videos. This is 42.47% of the total watchable video on Cujo Sound's YouTube channel.