Proximity effect and Ambient Control in Red Dead Redemption II. A Game Audio Talk by Cujo Sound

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Published on ● Video Link: https://www.youtube.com/watch?v=d6rLIYyUVag



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Third video in the series about Red Dead Redemption 2. Here I have found some interesting things about proximity effect and how sounds recorded at certain distances have issues when trying to represent a different distance.

Also ambient soundscapes fade in certain ways and sounds allows to be affected by these fades behave very differently once crossing gates or these ambient borders.

#gameaudio #gamedev #reddeadredemption

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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
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Other Videos By Cujo Sound


2019-05-23140 - Music Synchronization in video games. By Cujo Sound.
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2019-04-11SFX and VFX Occlusion in Dishonored - Death of the Outsider. By Cujo Sound.
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2019-02-26Gun tail sound systems in Red Dead Redemption II. A game audio talk by Cujo sound.
2019-02-23Proximity effect and Ambient Control in Red Dead Redemption II. A Game Audio Talk by Cujo Sound
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Other Statistics

Red Dead Redemption 2 Statistics For Cujo Sound

At present, Cujo Sound has 13,263 views spread across 5 videos for Red Dead Redemption 2, with his channel publishing less than an hour of Red Dead Redemption 2 content. This makes up less than 0.99% of the total overall content on Cujo Sound's YouTube channel.