Video Game Exploit 10: Vice: Project Doom (NES) - Infinite Health Drops/Item Drops
Hello, this is Video Game Glitch/Trick/Bug/Exploit/Quirk Man.
Today I'm going to be doing an exploit which I call the "Infinite Health Drops & Item Drops" in Vice: Project Doom for the NES.
I admit, this is an awesome and underrated game (or at least I think Vice: Project Doom is an awesome and underrated game).
However, that's not why I'm here. I'm here to show you the exploit and tell you how to do the exploit step-by-step. To do this exploit, here's what you need.
1. You need either a cartridge of Vice: Project Doom for the NES or some way to emulate Vice: Project Doom.
2. Go to ANY level you like (except the driving levels and the rail-shooters, because you can't do this exploit, because the screen automatically scrolls in those levels).
3. Choose any enemy you like that has the item you want. (For example, if an enemy has an energy drink and you want to choose THAT particular enemy with the energy drink, you can do so).
4. After getting the item that THAT particular enemy dropped, scroll the screen far enough away so that THAT particular enemy
re-spawns.
5. Kill that particular enemy again.
6. Grab that item again.
7. Do steps 3-6 until you are satisfied with your results.
Another thing: certain enemies ALWAYS drop certain health/items EVERY TIME and since they re-spawn infinitely, you can turn a bunch of energy drinks (which heal you for 2 bars each) into a full heal or you can turn 2 pot roasts (which heal you for 10 bars each) into a full heal as well. You can also do the infinite health drops/item drop exploit with "G" items (which give you 5 grenades per "G" item), "B" items (which give you 10 bullets per "B" item) and coins (which give you 1 coin per drop). Just make sure that you don't take TOO MUCH TIME doing the infinite health drop/item drop exploit, because if the timer drops down to zero, your grenades reset to a default number of 20 and your bullets reset to a default number of 05 (then again, it's pretty easy to get bullets AND grenades, even without the infinite health drop/item drop exploit, so it probably doesn't matter TOO much in the long run).