Videospiele als virtuelle Schule - Möglich?

Channel:
Subscribers:
91
Published on ● Video Link: https://www.youtube.com/watch?v=xhnM2n6cn5A



Duration: 7:20
112 views
11


Können wir Videospiele fürs Lernen benutzen? Ne wichtige, aber mMn vor allem auch interessante Frage. Wir gucken uns das Thema mal im Video vor der aktuellen Studienlage an :)

✧ (Mehr oder minder) privater Twitteraccount hier: https://twitter.com/Joschello

___________________________

TIMESTAMPS

00:00 Einleitung
01:47 Gaming & Pandemie
02:46 Neuroplastizität fördern
03:50 Das Wissen der letzten 30 Jahre
05:11 Anekdote: Wie schauts bei mir aus?
06:08 Fazit

__________________________

QUELLEN Publikationen/Reviews

1) Rehbein, F., et al. "Computerspiel-und Internetsucht." Der Nervenarzt 84.5 (2013): 569-75

2) Bioulac, Stéphanie, Lisa Arfi, and Manuel P. Bouvard. "Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children." European Psychiatry 23.2 (2008): 134-141

3) Doğan, Filiz Öztütüncü. "Video games and children: violence in video games." New/Yeni Symposium Journal. Vol. 44. No. 4. 2006.

4) Literaturverzeichnis der Quelle 3)

5) Smirni D, Garufo E, Di Falco L and Lavanco G. "The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.". Pediatric Reports. 2021; 13(3):401-415. https://doi.org/10.3390/pediatric13030047

6) Nahum M, Bavelier D. "Video games as rich environments to foster brain plasticity.". Handb Clin Neurol. 2020;168:117-136. doi:10.1016/B978-0-444-63934-9.00010-X

7) Latham AJ, Patston LL, Tippett LJ. The virtual brain: 30 years of video-game play and cognitive abilities. Front Psychol. 2013;4:629. Published 2013 Sep 13. doi:10.3389/fpsyg.2013.00629

The publications/reviews in this video were shown for educational purposes only. I did not contribute to the sources 1)-7) in any way and do not gain money from this. Usage of the shown material were followed by license CC BY 3.0 https://creativecommons.org/licenses/by/3.0/

__________________________

QUELLEN

Der legendäre Taff-Bericht: https://youtu.be/sJKQy_0KcYI

Statista. "Verteilung der Privatbesucher auf der gamescom nach Altersgruppen im Jahr 2019". 2019. https://de.statista.com/statistik/daten/studie/1018397/umfrage/privatbesucher-auf-der-gamescom-nach-alter/

#productivity #nintendo #bildung #gamingcommunity #erfolg







Other Statistics

Hamtaro: Ham-Hams Unite! Statistics For Schlaponko

At present, Schlaponko has 112 views spread across 1 video for Hamtaro: Ham-Hams Unite!, and less than an hour worth of Hamtaro: Ham-Hams Unite! videos were uploaded to his channel. This is 1.32% of the total watchable video on Schlaponko's YouTube channel.