Videospiele als virtuelle Schule - Möglich?
Können wir Videospiele fürs Lernen benutzen? Ne wichtige, aber mMn vor allem auch interessante Frage. Wir gucken uns das Thema mal im Video vor der aktuellen Studienlage an :)
✧ (Mehr oder minder) privater Twitteraccount hier: https://twitter.com/Joschello
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TIMESTAMPS
00:00 Einleitung
01:47 Gaming & Pandemie
02:46 Neuroplastizität fördern
03:50 Das Wissen der letzten 30 Jahre
05:11 Anekdote: Wie schauts bei mir aus?
06:08 Fazit
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QUELLEN Publikationen/Reviews
1) Rehbein, F., et al. "Computerspiel-und Internetsucht." Der Nervenarzt 84.5 (2013): 569-75
2) Bioulac, Stéphanie, Lisa Arfi, and Manuel P. Bouvard. "Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children." European Psychiatry 23.2 (2008): 134-141
3) Doğan, Filiz Öztütüncü. "Video games and children: violence in video games." New/Yeni Symposium Journal. Vol. 44. No. 4. 2006.
4) Literaturverzeichnis der Quelle 3)
5) Smirni D, Garufo E, Di Falco L and Lavanco G. "The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.". Pediatric Reports. 2021; 13(3):401-415. https://doi.org/10.3390/pediatric13030047
6) Nahum M, Bavelier D. "Video games as rich environments to foster brain plasticity.". Handb Clin Neurol. 2020;168:117-136. doi:10.1016/B978-0-444-63934-9.00010-X
7) Latham AJ, Patston LL, Tippett LJ. The virtual brain: 30 years of video-game play and cognitive abilities. Front Psychol. 2013;4:629. Published 2013 Sep 13. doi:10.3389/fpsyg.2013.00629
The publications/reviews in this video were shown for educational purposes only. I did not contribute to the sources 1)-7) in any way and do not gain money from this. Usage of the shown material were followed by license CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
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QUELLEN
Der legendäre Taff-Bericht: https://youtu.be/sJKQy_0KcYI
Statista. "Verteilung der Privatbesucher auf der gamescom nach Altersgruppen im Jahr 2019". 2019. https://de.statista.com/statistik/daten/studie/1018397/umfrage/privatbesucher-auf-der-gamescom-nach-alter/
#productivity #nintendo #bildung #gamingcommunity #erfolg
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