Virtual Reality Variable Rate Supersampling On or Off | Nvidia VRSS Settings for Best Performance

Channel:
Subscribers:
68,700
Published on ● Video Link: https://www.youtube.com/watch?v=JHu-J7b1wLs



Duration: 0:00
1,235 views
34


This Virtual Reality Variable Rate Supersampling On or Off | Nvidia VRSS Settings for Best Performance Nvidia Control Panel Settings tips, tricks, tweaks and optimizations tutorial guide delivers the best Nvidia Control Panel Settings for gaming and VR. Nvidia VRSS optimizes VR games by applying variable rate super sampling. This will help ensure you'll maintain high and stable FPS at all times, which will reduce input lag, latency and stuttering in VR games. Maintaining high FPS at a stable framerate helps reduce motion sickness during VR gameplay. If you want a Nvidia Profile Inspector tutorial - let me know!

These settings will benefit games such as CS2, Valorant, Fortnite, Warzone, DOTA 2, Tf2, PUBG, Apex Legends, Overwatch 2, RDR2, Rainbow Six Siege and Call of Duty (COD). Included are the ultimate tips, tricks and PC optimizations for the best texture filtering quality settings to use in the NVCP Nvidia App for Windows 11/10. This best Nvidia app settings #shorts tutorial was made with low end, mid range and high end Nvidia RTX PCs and Windows gaming laptops in mind.

This Variable Rate Super Sampling option targets image quality improvement by applying super sampling selectively on the central region of a frame where it matters most for Virtual Reality headsets. As a pre-requisite, the application needs to be profiled by NVIDIA and have MSAA enabled. The maximum super sampling factor that can get applied is limited by the level MSAA used in the application. The option is available on NVIDIA Turing GPU architecture.

Typical usage scenatios:
Select 'Adaptive' to apply super sampling to central region of a frame only when there is GPU headroom available
Select 'Always On' to apply super sampling to the fixed size central region of a frame. This mode does not consider GPU headroom availability and might result in frame drops
Select 'Off' to disable this feature. This is the default option.

Compared to alternative techniques that supersample the entire screen with large hits to frame rate, VRSS’s adaptive use of Variable Rate Shading boosts image quality while staying about the typical 90Hz fixed refresh rate of the VR headset. In the VR game Boneworks, VRSS keeps FPS above 90, whereas a fullscreen 4x supersample drops frame rates to unplayable levels.

To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings - click on the Program Settings tab - select a program to customize - scroll down to Virtual Reality – Variable Rate Supersampling and change the setting to “Adaptive”.

VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA, and have been tested by NVIDIA. Over 30 games meet this criteria, including:

Pavlov VR Robo Recall Serious Sam VR: The Last Hope Talos Principle VR Battlewake Job Simulator Spiderman Homecoming VR In Death Killing Floor: Incursion Space Pirate Trainer The Soulkeeper VR L.A. Noire VR Eternity Warriors VR Hot Dogs Horseshoes & Hand Grenades Boneworks Lone Echo Rec Room Rick & Morty Simulator: Virtual Rick-ality Skeet: VR Target Shooting SpiderMan far from home Sairento VR Raw Data Mercenary 2: Silicon Rising Special Force VR: Infinity War Doctor Who: The Edge of time-VR VRChat PokerStars VR Budget Cuts 2: Mission Insolvency The Walking Dead: Saints & Sinners Onward VR Medal of Honor: Above and Beyond Sniper Elite VR

Information about Supersampling:
MSAA (multi-sample antialiasing) is an antialiasing technique used to mitigate aliasing over the edges of geometries. This is facilitated by the usage of specialized multi-sampled buffers (render target). The available configurations for the buffers are 2x, 4x, 8x (nX – where ‘n’ denotes the no. of samples allocated per-pixel). MSAA takes place in the rasterization stage of the pipeline – the triangle is tested for coverage at each of the ‘n’ sample points, building a 16-bit coverage mask identifying the portion of the pixel covered by the triangle. The pixel shader is then executed once and the values are shared across the samples identified by the coverage mask. This multi-sampled buffer is then resolved into a final frame buffer addressing edge aliasing.

SSAA (Supersampling antialiasing) operates on the above principle as well, however the difference being it executes the pixel shader for all the covered samples. This results in each sample location having its own unique color value accurately computed. On resolving, this results in higher visual quality & higher performance cost compared to MSAA. MSAA operates along the geometric edges, whereas SSAA operates even inside the geometry.

#shogoz #nvidiacontrolpanel #nvidia #fortnite #pubg #dota2 #cs2 #valorant #warzone #tf2 #rainbowsixsiege




Other Videos By shogoz


2024-11-27CS2 Ambient Occlusion On vs Off | Best CS2 Settings for FPS Ambient Occlusion Shadows NVIDIA/AMD
2024-11-26CS2 Particle Detail Low vs Medium vs High vs Very High | Best Nvidia/AMD Settings for CS2 Gaming
2024-11-26Best CS2 Texture Filtering Mode Settings Bilinear vs Trilinear vs Anisotropic Filtering 2x 4x 8x 16x
2024-11-26CS2 Shader Detail High vs Low | Best CS2 Graphics Optimization Settings for FPS Guide (NVIDIA/AMD)
2024-11-25Best CS2 Settings Model Texture Detail (Part 2) | Best CS2 Graphics Settings for FPS & Visibility
2024-10-17CS2 Model Texture Detail (PART 1) | Best CS2 Video Settings for FPS, Visibility & Quality NVIDIA/AMD
2024-10-15CS2 Global Shadow Quality | Best CS2 Graphics Settings for FPS & Low End PC (NVIDIA/AMD)
2024-10-14CS2 Multisampling Anti Aliasing Mode | Best CS2 Settings for Max FPS, Visibility & Smooth Gameplay
2024-10-11CS2 VSync on or Off | CS2 Wait for Vertical Sync | Best CS2 Settings for FPS, Visibility & Quality
2024-10-11Boost Player Contrast CS2 On or Off | Best CS2 Settings for FPS
2024-10-10Virtual Reality Variable Rate Supersampling On or Off | Nvidia VRSS Settings for Best Performance
2024-10-07Nvidia Virtual Reality Pre-Rendered Frames 1 or 4 | Maximum Pre Rendered Frames Nvidia Control Panel
2024-10-06Nvidia Adjust Desktop Size and Position Best Settings | Nvidia Control Panel Integer Scaling
2024-10-05Nvidia Control Panel Texture Filtering Negative LOD Bias Allow or Clamp | NVCP Nvidia App Settings
2024-10-05Best Shader Cache Size Nvidia Control Panel Settings | Nvidia Shader Cache On or Off
2024-10-03Nvidia Power Management Mode Optimal VS Prefer Maximum Performance & Adaptive | Nvidia Control Panel
2024-10-02Nvidia Control Panel OpenGL rendering GPU | Optimize Nvidia Control Panel for Gaming and Performance
2024-10-01Best Nvidia Control Panel Max Frame Rate Settings to Improve Performance
2024-09-30Nvidia Control Panel Low Latency Mode On/Off/Ultra | How to Reduce Input Latency Using NVCP
2024-09-29NVIDIA Control Panel DSR Smoothness Best Settings | Tips Tricks & Optimizations
2024-09-29Best Nvidia Control Panel Settings DSR Factors | How to Use Nvidia DSR Factors On VS Off