Virtualize Everything: Polygons, Shadows, and Textures, Oh My! | Unreal Fest Gold Coast 2024

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With so much virtualization of large datasets available to you in Unreal Engine, it may seem daunting to consider all the possibilities and their implications for your pipelines.

In this talk, we’ll showcase some of the new features of Nanite; walk you through how to best leverage virtual textures in your project; explore how to tune virtual shadow maps to fit your memory and performance budgets; and finally, look at how to debug the memory usage of these features.




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