Viscera Cleanup Detail [Custom Map] - Unreal Tournament - DM-KBarge Map "Test"
I tried to port that map to Viscera Cleanup Detail some time ago and i have no idea if i ever finish this "project" since i have to reimport almost everything since UT3 files won't be able to be modified or it will break the files.
This map feels special because of the moving background so i tried to load it into Viscera instead but well, textures render broken if near and models have no collision if hit with mop.
Unreal Tournament uses simplified colliders for the maps so it is somehow explainable.
Loading that map into the editor needs almost 60GB RAM (virtual) soooo a public release may take a bit longer if i ever have the motivation fixing all materials and models one after another...
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