Monstrum Remake - Items & Inventory System "Prototype"
Just a very first preview how the items are working and other things.
Player model may need to be implemented from the actual game since i mostly always just use the same player controller / animator i had created in all my projects for testing.
Main Working items:
-Glowsticks
-Flashlight
-Radio (needs improvement)
-Fuelcan (partitially)
-Eggtimer (not complete yet)
-Lighter
-Fire extinguisher (not complete yet)
-Smashable glass items (not complete yet | shards duplicate for unknown reasons)
-Welder (Only first person model render for now)
-Compass
Spilled fuel can be lit with the lighter or can be extinguished with the fire extinguisher
What is not visible is the backpack inventory system since it is not yet fully implemented into the script and caused problems...
Aaand there are a lot of bugs.
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