Vision 2017 - Massive Mixed Reality - Leveraging Large 3D Models with Mobile XR
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Many companies have existing 3D assets and want to leverage those CAD/CAM, editorial and other 3D models also in interactive immersive scenarios. But rendering those complex models in real-time poses an interesting challenge with mobile VR/AR/MR development and devices like HoloLens which have limited computing power. How can those insanely large polygonal models be optimized to fit into the rendering budget of a mobile device? In this session Rene Schulte will answer that question and provides best practices. He and his team is working with the HoloLens since 2015 with many clients that faced similar challenges. Rene distilled 3 key approaches and will demonstrate them also with Mixed Reality live demos on-stage.
Rene Schulte - Valorem
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VR
XR
MR
AR
Unity
Unity Technologies
Vision'17
Vision Summit
Vision 2017