Vision 5 Complete | Klonoa: Door to Phantomile PART 5 (No Commentary) Gameplay Walkthrough
Klonoa: Door to Phantomile gameplay walkthrough will include all main-story cutscenes and ending. The game somethimes got stuck for a few seconds, but since no crashes occurred & it was always between 1-5 seconds I haven't edited them out.
Bonus Rules:
- Free all the prisoners (6 per vision level (so 6 prisoners in vision 1-1; 6 in vision 1-2; etc.))
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Info on the game:
Klonoa: Door to Phantomile is a platform game developed and published by Namco for the PlayStation in 1997. Once again for a PlayStation 1 game: I have a copy of the game...somewhere in the attic...but I decided to play on an emulator seeing as I can't hook up my PS1 to my capture card & it just looked sharper this way.
The game is set in Phantomile, a land fueled by dreams people have at night. Our protagonist, Klonoa, has been having dreams about an airship crashing into a nearby mountain, and one day that actually seems to have happened. Klonoa and his friend, a "ring spirit" named Huepow, decide to investigate, after which everything kind of escalates...a lot.
We play as Klonoa through a 2.5D perspective. 2.5D means that the stages are rendered in three dimensions but we, the player, move along a 2D path.
Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages
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