Vita3K Android V8 Gintama Rumble Game Test

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Vita3K Android V8 New Update Game Test
Gintama Rumble Game Test Vita3K V8
GPU Setting:
-Vulkan
-Mesa Turnip 23.3.0 A6xx Driver
-Renderer Accuracy: Standard
-1X Resolution
-Native Buffer
Ps Vita Emulator Android Vita3K V Game Test

Vita3K Android V8 Changelog:
-Implement motion sensor: If you have a connected controller which has motion sensors, these will be used. Otherwise your device motion sensors will be used
-Add renderer accuracy option
-Add an option to create a shortcut for each game. The shortcut will be added to your home screen and use the game name and icons.
-Make sure clang does not optimize function calls it thinks are useless (fixes fmv flickering)
-Improve memory trapping (fixes freezes when using double buffer)
-Memory mapping can now be configured for each game (and can be modified before starting a game without rebooting)
-Rewrite the texture cache architecture, should fix games becoming slower over time
-Update to NDK 26
-Update SDL to 2.28.3 (improve controller support)
Multiple performance improvements (using faster data structures and less mutex locking)

Device :Xperia 5 (Original Rom)
CPU : Snapdragon 855
GPU : Adreno 640
OS : Android 11
RAM : 6/64Gb

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