Vlog 22 : Its time to update Revulsion itself.
Content patch is on the way soon! My first goal is going to be to get the game to be able to properly load the new levels. I need it to parse the level files spawn the correct objects in the proper locations. After that it comes down to making it so anyone can add any levels they want to the game. Then its just a matter of getting those levels to show up on the fast travel menu.
But the real question is, how should I rework the death mechanic? I have a few ideas.
1. Allow you to consume a raw animus to instantly revive yourself at the moment of death.
2. Simply make it so monsters do not respawn when you die.
3. When you die it instantly replenishes your health and armor a limited number of times. (No raw Animus consumed)
4. On death you are forced into a downed state, killing the enemy that attacked you instantly recovers you. (Borderlands style) If you can crawl to a safe location and not take any damage you can self revive. If you take too much damage in downed state you simply die. Perhaps during this downed state you have the option to use a raw Animus to instantly revive.
Whatever death mechanic I choose to go with will very likely be the same in the next game.
What mechanic do you think is best?
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