Vlog 57: Large open environments?

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Published on ● Video Link: https://www.youtube.com/watch?v=JShigB261Oo



Minecraft
Game:
Minecraft (2011)
Category:
Vlog
Duration: 22:49
26 views
2


Revulsion : https://store.steampowered.com/app/719180/Revulsion/
Discord : https://discord.gg/Auq3yrA
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I am slowly solidifying my ideas around the concepts of the next game. The main things I want to get in place now is just seeing how well the engine can handle larger more open spaces. I talk about the methods I will explore to build these kinds of spaces as well.

I also for the first time begin talking about how the different playable classes will function in the new game.

This is specific concepts for the next project I am also currently working on. Revulsion will not include these concepts. Revulsion is a classic old school FPS while the new game is most likely going to be a completely new concept around open world survival.

Humans :
Difficulty Hard
Support class specialist
Poor combat capabilities
Best engineers for building bases and utilities
Dependent on food and water (Farming and complex base building)
Not dependent on humanity

Transhumanists :
Difficulty Medium
Tanking class
Best at protecting, disrupting, enfeebling
Best crafters and inventors, the best for crafting better items.
Dependant on sunlight, food and water are a bonus
Dependant on Humanity (Loss of humanity mostly decreases performance on all fronts)

Sentients :
Difficulty Easy
Maximum combat and damage proficiency (Can also tank)
Best at combat
Only dependant on sunlight
Absolutely Dependant on Humanity (Loss of humanity GREATLY decreases performance on all fronts)

Humanity is an important stat for Transhumanists and Sentients as a loss of humanity can lead to massive stat decreases. What is the point if all you do is fight with nobody to protect? You gain humanity by simply being around humans.

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DLive : https://dlive.tv/TheCastle
DTube : https://d.tube/#!/c/thecastle
Twitter : https://twitter.com/zZCastleZz
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Discussions : https://discussions.app/u/thecastlexxx







Tags:
vlog
game design
level design
Revulsion



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